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Chaos Control (video game)

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Chaos Control
American PC Cover
Developer(s)Infogrames Multimedia
Publisher(s)Europe
Philips Interactive Media (CD-I)
Infogrames Multimedia (Sega Saturn)
North America
I•Motion
Japan
Virgin Interactive Entertainment
Designer(s)Bruno Bonnell, Jean-Claude Larue
Composer(s)Thierry Caron
Platform(s)CD-i, Macintosh, PlayStation, Sega Saturn, MS-DOS
ReleaseJuly 2, 1995
October 4, 1996 (PlayStation, Japan)
Genre(s)Rail shooter
Mode(s)Single-player

Chaos Control is a rail shooter developed by Infogrames Multimedia and published by Philips Interactive Media for the CD-i, MS-DOS, Macintosh, Sega Saturn and PlayStation in 1995. The game's cutscenes are rendered in a style reminiscent of anime.[1]

An enhanced remake was released exclusively for the Sega Saturn in 1996. In PAL regions it kept the name Chaos Control, but the later Japanese release, published by Virgin Interactive Entertainment, was retitled Chaos Control Remix to avoid confusion with the previous year's Japanese release that had no lightgun support. Both the PAL Chaos Control and the Japanese Chaos Control Remix included a two-player option.

Gameplay

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Chaos Control is a sci-fi themed rail shooter which puts the player inside the cockpit of a fighter ship. Although the spaceship flight is automated, the player may target freely using an on-screen reticule, timing their shots so that the fighter's guns do not overheat. Targets across the game's four levels include mech suits, other spaceships and virtual reality constructs, most of which will return fire in an effort to drain the player's shields. There are no bonuses or re-charge power-ups for these shields, and play must restart from the beginning of the level if the player's ship is destroyed.

Enemy positions are predetermined and unchanging. This - in combination with fixed flight paths - means that the player can seek to learn the game's deployment pattern for each level, defeating them through memorization.

Chaos Control Remix supports the Saturn's Virtua Gun.[2] The CD-i version requires the CD-i's Digital Video Cartridge to play.[1]

Plot

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Manhattan level: three Kesh Rhan ships surround the Statue of Liberty

In the prologue cinematic for Chaos Control an alien species discovers Voyager I. When they decipher the Golden Record they decide to attack humanity.

Chaos Control's protagonist is a pilot named Jessica Darkhill, whose partner was killed earlier in the war against the game's antagonists, the alien Kesh Rhan. Beginning in Manhattan, Darkhill must break through the Kesh Rhan defenses, destroy a computer virus of their making, then mount an attack upon the alien mothership in order to save Earth from the alien invasion.

Reception

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Reviewing the CD-i version, GamePro commented that "Chaos Control is a looker, a fun way to waste some time. As far as depth and challenge, though, it doesn't deliver the chaos that it should." They criticized the lack of multiple weapons and rail shooter gameplay as too limited, but praised the heavily detailed backgrounds and the high level of onscreen action.[3] Next Generation admired the "spectacular visual results" of the full motion video and stylish animations, but advised that the game would bore anyone who does not enjoy the "straightforward and mindless" gameplay of full motion video-based rail shooters. They scored the game two out of five stars.[1] GamePro later awarded it Best CD-i Game of 1995.[4] Power Unlimited gave the CD-i version a score of 85% summarizing: "Chaos Control is a beautiful shoot 'em up for the CD-i, finally with a woman in the leading role. It looks fantastic, it sounds good and the story is compelling. Too bad that, like most games for CD-i, it is very slow."[5]

Rob Allsetter gave Chaos Control Remix 56% in Sega Saturn Magazine. Like reviews for the CD-i version, he was pleased with the graphics, citing the polished rendering and sense of depth, but found the gameplay monotonous, since the unrelenting pace prompts the player to simply fire indiscriminately at the screen. He also judged the longevity to be exceptionally low, since the game can be finished in roughly half an hour and the absence of scoring features such as an accuracy ratio leaves it with no replay value.[6]

Computer Game Review was sharply critical of Chaos Control's computer version, dubbing it a substandard copy of Star Wars: Rebel Assault.[7] In 1996, Computer Gaming World declared Chaos Control the 38th-worst computer game ever released.[8]

References

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  1. ^ a b c "Chaos Control". Next Generation. No. 7. Imagine Media. July 1995. p. 70.
  2. ^ "Chaos Control: Help! The Martians Are on to Us! They're Going to Attack!". Sega Saturn Magazine. No. 10. Emap International Limited. August 1996. p. 22.
  3. ^ "ProReview: Chaos Control". GamePro. No. 81. IDG. June 1995. p. 84.
  4. ^ "Editor's Choice Awards 1995". GamePro. No. 89. IDG. February 1996. p. 26.
  5. ^ "Power Unlimited Game Database". Archived from the original on August 31, 2003. Retrieved December 12, 2024.
  6. ^ Allsetter, Rob (December 1996). "Review: Chaos Control". Sega Saturn Magazine. No. 14. Emap International Limited. pp. 76–77.
  7. ^ Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (September 1995). "Intruder Alert!". Computer Game Review. Archived from the original on December 21, 1996.
  8. ^ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
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